NativeUI Download GTA 5: How to Install and Use the Library for Modding
If you are a fan of GTA 5 mods, you might have heard of NativeUI. It is a library that allows modders to create user interfaces for their mods, such as menus, tabs, items, checkboxes, lists, sliders, and more. In this article, we will show you how to download, install, and use NativeUI for GTA 5 modding.
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What is NativeUI and why do you need it?
NativeUI is a library that allows modders to create user interfaces for GTA 5
NativeUI is a library that provides a set of classes and methods for creating user interfaces in GTA 5. It is based on the native UI functions of the game, but it simplifies and extends them with more features and customization options. With NativeUI, you can create menus, tabs, items, checkboxes, lists, sliders, and other UI elements that look and feel like the ones in the game.
NativeUI is compatible with ScriptHookVDotNet and RAGE Plugin Hook
NativeUI is designed to work with ScriptHookVDotNet or RAGE Plugin Hook, which are two frameworks that allow modders to run .NET scripts in GTA 5. ScriptHookVDotNet is more popular and widely used, but RAGE Plugin Hook has some advantages such as better performance and stability. You can use either one of them with NativeUI, but you need to have at least one of them installed in order to use NativeUI.
NativeUI offers various features and customization options for UI elements
NativeUI gives you a lot of control over how your UI elements look and behave. You can change the colors, fonts, sizes, positions, alignments, animations, sounds, icons, backgrounds, borders, and more of your UI elements. You can also use events and properties to handle user input and interaction with your UI elements. For example, you can make your menu items execute certain actions when they are selected or hovered over. You can also make your menu items dynamic by changing their values or appearance based on certain conditions.
How to download and install NativeUI for GTA 5?
Download the latest version of NativeUI from GitHub or NuGet
The easiest way to get NativeUI is to download it from GitHub or NuGet. GitHub is where the developers of NativeUI host their source code and releases. You can find the latest version of NativeUI on their GitHub page. NuGet is a package manager that allows you to install libraries and dependencies for your projects. You can find the latest version of NativeUI on their NuGet page . You can download the NativeUI.dll file from either source and save it to your computer.
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Extract the NativeUI.dll file to your GTA 5 scripts folder
Once you have downloaded the NativeUI.dll file, you need to extract it to your GTA 5 scripts folder. The scripts folder is where you store your .NET scripts and libraries for GTA 5 modding. If you don't have a scripts folder, you need to create one in your GTA 5 main directory. The GTA 5 main directory is where you installed the game, usually in C:\Program Files\Rockstar Games\Grand Theft Auto V. To extract the NativeUI.dll file, you can use a program like WinRAR or 7-Zip. Right-click on the file and choose "Extract here" or "Extract to NativeUI". You should see a folder named NativeUI with the NativeUI.dll file inside. Copy or move this folder to your GTA 5 scripts folder.
Make sure you have ScriptHookVDotNet or RAGE Plugin Hook installed as well
As mentioned before, NativeUI requires ScriptHookVDotNet or RAGE Plugin Hook to work. If you don't have either of them installed, you need to do so before using NativeUI. You can download ScriptHookVDotNet from their GitHub page or their website. You can download RAGE Plugin Hook from their website. Follow the instructions on how to install them in your GTA 5 main directory. You may need to update them from time to time to keep them compatible with the latest version of GTA 5.
How to use NativeUI to create menus, tabs, items, and more?
Create a MenuPool object and add menus to it
To use NativeUI, you need to write a .NET script that references the NativeUI.dll file. You can use any .NET language such as C#, VB.NET, or F#. You can use any IDE such as Visual Studio, Visual Studio Code, or Notepad++. In this article, we will use C# as an example. To create a menu with NativeUI, you need to create a MenuPool object and add menus to it. A MenuPool object is a container that holds all your menus and handles their drawing and processing. A menu is a UIMenu object that represents a single screen of UI elements. To create a MenuPool object and add menus to it, you can use the following code:
```csharp using System; using System.Windows.Forms; using GTA; using NativeUI; public class MyScript : Script // Create a MenuPool object private MenuPool menuPool; // Create some UIMenu objects private UIMenu mainMenu; private UIMenu subMenu; public MyScript() // Initialize the MenuPool object menuPool = new MenuPool(); // Initialize the UIMenu objects with titles and subtitles mainMenu = new UIMenu("Main Menu", "Select an option"); subMenu = new UIMenu("Sub Menu", "Select another option"); // Add the UIMenu objects to the MenuPool object menuPool.Add(mainMenu); menuPool.Add(subMenu); // Call the OnTick and OnKeyDown methods every frame Tick += OnTick; KeyDown += OnKeyDown; private void OnTick(object sender, EventArgs e) // Draw and process the menus every frame menuPool.Draw(); menuPool.ProcessMenus(); private void OnKeyDown(object sender, KeyEventArgs e) // Open or close the main menu when F10 is pressed if (e.KeyCode == Keys.F10) mainMenu.Visible = !mainMenu.Visible; ``` Create UIMenu objects and add items, checkboxes, lists, sliders, etc. to them
Once you have created your menus, you can add various UI elements to them. The most common UI element is a UIMenuItem object, which represents a simple option that can be selected or activated. You can also use other UI elements such as UIMenuCheckboxItem, UIMenuListItem, UIMenuSliderItem, and more. These UI elements allow you to add more functionality and interactivity to your menus, such as toggling values, choosing from lists, adjusting sliders, and more. To create UI elements and add them to your menus, you can use the following code:
```csharp using System; using System.Collections.Generic; using System.Windows.Forms; using GTA; using NativeUI; public class MyScript : Script // Create a MenuPool object private MenuPool menuPool; // Create some UIMenu objects private UIMenu mainMenu; private UIMenu subMenu; // Create some UI elements private UIMenuItem item1; private UIMenuItem item2; private UIMenuCheckboxItem checkbox1; private UIMenuListItem list1; private UIMenuSliderItem slider1; public MyScript() // Initialize the MenuPool object menuPool = new MenuPool(); // Initialize the UIMenu objects with titles and subtitles mainMenu = new UIMenu("Main Menu", "Select an option"); subMenu = new UIMenu("Sub Menu", "Select another option"); // Add the UIMenu objects to the MenuPool object menuPool.Add(mainMenu); menuPool.Add(subMenu); // Initialize the UI elements with titles and values item1 = new UIMenuItem("Go to Sub Menu"); item2 = new UIMenuItem("Do something"); checkbox1 = new UIMenuCheckboxItem("Toggle something", false); list1 = new UIMenuListItem("Choose something", new List "Option 1", "Option 2", "Option 3" , 0); slider1 = new UIMenuSliderItem("Adjust something", 0, 100, 50); // Add the UI elements to the menus mainMenu.AddItem(item1); mainMenu.AddItem(checkbox1); mainMenu.AddItem(list1); mainMenu.AddItem(slider1); subMenu.AddItem(item2); // Bind the item1 to the subMenu mainMenu.BindMenuToItem(subMenu, item1); // Call the OnTick and OnKeyDown methods every frame Tick += OnTick; KeyDown += OnKeyDown; private void OnTick(object sender, EventArgs e) // Draw and process the menus every frame menuPool.Draw(); menuPool.ProcessMenus(); private void OnKeyDown(object sender, KeyEventArgs e) // Open or close the main menu when F10 is pressed if (e.KeyCode == Keys.F10) mainMenu.Visible = !mainMenu.Visible; ``` Create TabView objects and add tabs, items, lists, etc. to them
Another UI element that you can use with NativeUI is a TabView object, which represents a set of tabs that can be switched between. Each tab can contain other UI elements such as items, lists, sliders, etc. A TabView object can be added to a menu or used as a standalone UI element. To create a TabView object and add tabs and other UI elements to it, you can use the following code:
```csharp using System; using System.Collections.Generic; using System.Windows.Forms; using GTA; using NativeUI; public class MyScript : Script // Create a MenuPool object private MenuPool menuPool; // Create a UIMenu object private UIMenu mainMenu; // Create a TabView object private TabView tabView; // Create some TabItem objects private TabItem tab1; private TabItem tab2; // Create some UI elements private UIMenuItem item1; private UIMenuItem item2; private UIMenuListItem list1; private UIMenuSliderItem slider1; public MyScript() // Initialize the MenuPool object menuPool = new MenuPool(); // Initialize the UIMenu object with a title and a subtitle mainMenu = new UIMenu("Main Menu", "Select an option"); // Add the UIMenu object to the MenuPool object menuPool.Add(mainMenu); // Initialize the TabView object with a title tabView = new TabView("Tab View"); // Initialize the TabItem objects with titles tab1 = new TabItem("Tab 1"); tab2 = new TabItem("Tab 2"); // Add the TabItem objects to the TabView object tabView.AddTab(tab1); tabView.AddTab(tab2); // Initialize the UI elements with titles and values item1 = new UIMenuItem("Do something"); item2 = new UIMenuItem("Do something else"); list1 = new UIMenuListItem("Choose something", new List "Option 1", "Option 2", "Option 3" , 0); slider1 = new UIMenuSliderItem("Adjust something", 0, 100, 50); // Add the UI elements to the tabs tab1.AddItem(item1); tab1.AddItem(list1); tab2.AddItem(item2); tab2.AddItem(slider1); // Add the TabView object to the menu mainMenu.AddTabView(tabView); // Call the OnTick and OnKeyDown methods every frame Tick += OnTick; KeyDown += OnKeyDown; private void OnTick(object sender, EventArgs e) // Draw and process the menus every frame menuPool.Draw(); menuPool.ProcessMenus(); private void OnKeyDown(object sender, KeyEventArgs e) // Open or close the main menu when F10 is pressed if (e.KeyCode == Keys.F10) mainMenu.Visible = !mainMenu.Visible; ``` Conclusion
In this article, we have shown you how to download, install, and use NativeUI for GTA 5 modding. NativeUI is a library that allows you to create user interfaces for your mods, such as menus, tabs, items, checkboxes, lists, sliders, and more. NativeUI requires ScriptHookVDotNet or RAGE Plugin Hook to work. NativeUI can be downloaded from GitHub or NuGet and installed in the GTA 5 scripts folder. NativeUI gives you a lot of control over how your UI elements look and behave. You can change the colors, fonts, sizes, positions, alignments, animations, sounds, icons, backgrounds, borders, and more of your UI elements. You can also use events and properties to handle user input and interaction with your UI elements. NativeUI is a powerful and easy-to-use library for creating user interfaces for GTA 5 mods.
FAQs
Q: Where can I find more examples and documentation for NativeUI?
A: You can find more examples and documentation for NativeUI on their GitHub page or their wiki page. You can also check out some tutorials and videos on YouTube or other websites.
Q: How can I update NativeUI to the latest version?
A: You can update NativeUI to the latest version by downloading it from GitHub or NuGet and replacing the old NativeUI.dll file in your GTA 5 scripts folder. You may also need to update ScriptHookVDotNet or RAGE Plugin Hook if they are outdated.
Q: How can I uninstall NativeUI from GTA 5?
A: You can uninstall NativeUI from GTA 5 by deleting the NativeUI folder and the NativeUI.dll file from your GTA 5 scripts folder. You may also need to delete any scripts that use NativeUI from your GTA 5 scripts folder.
Q: How can I report bugs or request features for NativeUI?
A: You can report bugs or request features for NativeUI on their GitHub page or their Discord server. You can also contact the developers of NativeUI directly via email or social media.
Q: How can I support the development of NativeUI?
A: You can support the development of NativeUI by donating to the developers via PayPal or Patreon. You can also support them by giving feedback, sharing your mods, and spreading the word about NativeUI.
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